2012年8月16日星期四

We're all acquainted with the pursuit program

In Guild Conflicts, we're all acquainted with the pursuit program and the giant green exclamation factor. In such an immersive and beautiful world, it's admittedly a bit jarring when an NPC has that unusual floaty factor that sticks out like a sore thumb -- or like a giant lime-green exclamation factor. Filling your visual view with a big black rectangle with a few paragraphs of text and a "check yes or no" acceptance option didn't exactly alleviate the problem.



Once you accepted the pursuit and finished it, the overall world was still unchanged. You were the hero of Tyria but overall, you didn't seem to be developing a distinction on the globe around you. As Johanson aspects out, if a villager is asking you to kill 10 ogres who are about to ravage his town, they shouldn't be standing around picking daisies. They should actually ravage his town if you don't help.



The Guild Conflicts 2 team is operating to remedy the questing problems of the past, providing some interesting concepts for a "living, breathing world" Buy WOW Gold that changes as its citizens communicate with one another and their environment.

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